Dying Light, Techland’s open world zombie game, has gotten a major expansion. It’s called “The Following” and it comes with a new story, some great vehicular gameplay, and very few parkour opportunities in comparison to its base game. With these things in mind, does The Following meet the standard?
First up is the new vehicular gameplay. The Following relies heavily on this mechanic, and without parkour, it’s honestly the only practical way to traverse. To my own surprise, I liked it. The driving feels great, and fits well into The Following’s larger scheme of things. Your buggy is modifiable, so it’s easy to make it feel like your own and lose time finding the right adjustments for it. This, versus parkour traversal, is a plus, since you can’t modify feet. To me, it’s what really made The Following stick out from its roots. And even though they had to take parkour away to bring it front and center, I didn’t mind.
With your buggy comes a heavier emphasis on scavenging. Because your buggy requires fuel, and is seemingly always requiring replacement parts, you’ll find yourself ravaging cars to syphon said fuel and searching for a new suspension or pair of tires. This gives The Following a little more of a H1Z1 or DayZ feel. The buggy also brings new life to Dying Light’s leveling system, adding sections solely for vehicle-based skills. In co-op, you and your friend can hop into a buggy together, one in the driver’s seat and the other in the back blasting zombie heads with their preferred weapon of choice. This added enjoyment to what was already a good co-op game.
The Farmland, The Following’s open world, is very different from the base game. Instead of taking on the populated inner city that is Haran, you’ll find new home In the vast farms and lands that are seen here. Hence, “Farmland”. Because of this, you’ll find very few parkour opportunities. You may say this takes away one of Dying Light’s best qualities, but in return you get something that I didn’t know was great until I tried it.
The world looks great. Whether on top of a hunting tower, or cliff-side looking at a beach, the vegetation looks nice as does the water. And, even though these aren’t settings we haven’t seen before in an open world, they are settings we haven’t seen in Dying Light. That’s enough reason for me to like it.
In my experience with The Following’s main story, I wasn’t extremely impressed. The majority of the main campaign seemed to be painfully normal. It had far too many fetch quests, and was padded to hell. It reminded me of every other open world game I’ve played before. Even though it did a great job of showing me the new world, I couldn’t help but feel bored. Luckily the end was great enough to save it. Seriously. I was never expecting that. The main campaign wasn’t bad, but it didn’t stand out from the competition. Besides the main adventure, I loved The Following’s side quests. They felt diverse, and never repetitive. They brought relief to story missions that I didn’t like very much.
At the end of the day, The Following is a good expansion on a good game. I never for a second missed the parkour, since I always had a buggy at my disposal. The world is a good refresher from the base game’s dense city, and brings new light to Dying Light.