Now you might be saying to yourself, “Dan, there’s already a review of Megadimension Neptunia VII on NuGame Network! Why are you reviewing it again, you dumb bastard?” Well, hasty pants, if you’ll sit down and shut up for a moment, I’ll explain. The game has already been reviewed, yes, but that review was written for the original version on the Playstation 4. What you may not know is that the game just received a port to PC, released on Steam. Being a member of the Church of Nep (all hail Lady Purple Heart and so forth), I consider it an obligation to talk about the game myself, but the redundancy of two reviews for one game is not lost on me. So here’s what we’re going to do instead: let’s take a look at the port, and see how she runs and handles in comparison to the other Neptunia RPGs currently available on Steam (which I have played all of). At the end, I’ll give a score based exclusively on the quality of the port.
Okay, so before we get to the nuts and bolts, let’s recap real quick-like. Megadimension Neptunia VII (that’s short for Victory 2, if you didn’t know) is the fourth game in the mainline Hyperdimension Neptunia series. Interestingly, this is the first Neptunia game ported to Steam that didn’t come from a handheld; the other RPGs on Steam are the Re;Birth games, remakes of the first three Neptunia games originally released for Playstation Vita, whereas VII was originally on Playstation 4. I guess they didn’t feel like making Re;Birth 4.
The series follows the extremely meta adventures of Neptune, a cute girl who loves games and hates work, who just happens to be a goddess to the nation of Planeptune, known as a CPU, and her friends Noire, Blanc, and Vert, all CPUs themselves, as well as their younger sisters Nepgear, Uni, Rom, and Ram. Each character is a representation of a famous game manufacturer, and the entire series is littered with allusions to notable events in the history of the gaming industry (in fact, the world is called Gamindustri). VII is actually three stories in one: Zerodimension Neptunia Z: Twilight of the Desperate CPU has Neptune and Nepgear adventuring through the mysterious Zero Dimension along with newcomer Uzume Tennouboshi, who represents the Dreamcast. Hyperdimension Neptunia G: The Golden Leaders, Reconstructors of Gamindustri follows the adventures of the CPUs as their nations have been usurped by a mysterious organization known as Gold Third. Heartdimension Neptunia H: Trilogy Finale: Into Legend is the finale of the story, wrapping up the events surrounding Uzume and the Zero Dimension. All caught up? Good, let’s talk shop.
For reference purposes, I have a pretty good computer. NVIDIA GTX 970 graphics card, 4.0 GB processor, all that good stuff, so max quality is usually not a problem. Since VII is a port of a Playstation 4 game, the graphics are of a much higher quality than the Vita ports, with a higher use of dynamic lighting and particle effects, all of which rendered just fine, though in some dark, foggy areas, some of the textures on the characters look a teensy bit fuzzy. During both cutscenes and normal gameplay, the game consistently ran smoothly at 60 FPS, though during cutscenes when characters entered the scene or the camera panned around, I did notice some split-second stuttering. 3D cutscenes ran fine, though.
For controller tests, I have an Xbox 360 controller and an Xbox One controller, both third party Afterglows, tested and working fine. VII showed an issue with the Xbox One controller, in that in certain menus, like options and skills, I was unable to scroll up or down with either the stick or the D-pad. This is actually a glitch I’ve encountered in several PC games when using the Xbox One controller; for some reason, the game is reading the left trigger as constantly pressed down, and will only take input from the stick if you hold the left trigger down slightly. I can’t tell if it’s a fault of the controller or the game, though I’m inclined to believe the latter, because when I used the Xbox 360 controller, everything worked fine. This leads me to believe that the game was made with 360 controllers in mind and doesn’t quite know what to do with a One controller, which is odd, since the Re;Birth games work with a One controller just fine (maybe it’s because the Re;Birth games were designed for a Vita, and VII was designed for a PS4 controller, I dunno).
Music, sound, and voices all came in nice and clear, though in a couple of moments during cutscenes, when an explosion sound played, I could hear a tiny burst of static at the tail end. Same thing also happened a couple of times when I opened the menu and the characters said their little quips. Also, during the second dungeon, there was a loud whirring noise, kind of like a subway train going by. Granted, the second dungeon WAS a subway, so this was probably intentional, but the mixing seemed a little weird; it was kind of drowning out the music.
Aside from some occasional stuttering and audio glitches, I’d call this a pretty solid port. That controller thing is kind of irritating, but I can still play the game fine with my 360 controller, and even if I didn’t have that, mouse and keyboard controls work fine. Hopefully, they’ll patch that at some point. It ain’t Uncharted 4 in terms of graphical quality, but then again, neither was the Playstation 4 version. As far as matching the quality of the PS4 version, I’d say the Steam version matches and exceeds with flying colors. Glad to have a console Neptunia game playing for the PC side, and a good one at that (personally, I think it deserves more than the 7.6 it got on this site, but that’s another discussion). Hopefully, Idea Factory will make a habit of this as more console Neptunia games come out (still waiting for MegaTagmension Blanc+Neptune, guys).